Warriors Orochi 4, released as Musō Orochi 3 (無双オロチ 3Musō Orochi Surī) in Japan, is a 2018 hack and slash video game developed by Koei Tecmo and Omega Force for Microsoft Windows, PlayStation 4, Xbox One and Nintendo Switch. First announced on March 2018, it is the fifth installment of the crossover series Warriors Orochi, a combination of the Dynasty Warriors and Samurai Warriors series. The game was released in Japan on September 27, 2018, in North America on October 16, 2018, and in Europe on October 19, 2018.[1][2]
Gameplay[edit]
As with the previous iterations, the player is given control of a three-man team consisting of characters from the Dynasty Warriors and Samurai Warriors series. Each character has a class type that determines their ability: Power, Speed, and Technique; the Wonder type introduced in Warriors Orochi 3 has been removed.[3] New to the series is the concept of magic and Sacred Treasures, techniques that allow characters to perform special feats to overcome enemies. These depend on a specific category that is separate from the class system, and are performed by holding down the right shoulder button and pressing either the normal, charge, or musou attack buttons, the latter two requiring a special magic gauge, and the last also requiring half of a player's musou gauge. As such, these replace the type actions from the previous games. Because of this, characters from the Dynasty Warriors series lack their second musou attack, but retain the ability to perform an aerial musou attack, and characters from the Samurai Warriors series lack their special attacks, but retain the ability to perform hyper attacks. The ability to mount a horse remains in Warriors Orochi 4, and is performed by holding down the right shoulder button and pressing the jump button.
The Awakening mechanic from Dynasty Warriors 8 and Musou Gokui mechanic from Samurai Warriors 4 are unified in Warriors Orochi 4, and may only be activated by obtaining a rare powerup during gameplay and pressing the left analog stick; when playing with only a single Joy-Con on the Nintendo Switch, this is instead activated by pressing both SL and SR, as the left analog stick alone is normally mapped to the character switch functionality. Only one character from a team may use this at a given time, though the character activating it need not be the character that obtained the powerup, and players may still switch characters while the mode is active. Once activated, the character may perform their Rage attack, consistent with both Dynasty Warriors 8 and Samurai Warriors 4. Characters central to the story are, once the relevant portions of the story are cleared, be given a 'deification' form based on figures from Greek or Norse mythology, which will be in effect while Awakening or Musou Gokui is in effect, strengthening their various other actions in the process.[3][4]
As with previous games, most stages in Warriors Orochi 4 are taken from either earlier installments of the Warriors Orochi series, or the Dynasty Warriors and Samurai Warriors source games, with a minimal amount of original stages, reskinned to suit the theme of Warriors Orochi 4. However, new to this game are mashup stages where one part of a stage is taken from Dynasty Warriors and another part is taken from Samurai Warriors; for example, the Baidi Castle stage from Dynasty Warriors 8 has the upper portion taken from the Oshu Castle stage from Samurai Warriors 4.
The game features several multiplayer options, including a three-versus-three competitive multiplayer mode.[5]
Plot[edit]
The story of Warriors Orochi 4 is depicted in a set of 70 missions, spread out over 5 chapters. Players with a demo version of the game (only available for PlayStation 4) may play the first 10 missions (encompassing the entirety of the first chapter and four missions of the second), and have access to 30 characters. As in Samurai Warriors 4, each mission has optional objectives that may be completed for greater rewards, with the highest rewards being given to those who complete all of the objectives on the highest difficulty level.
Picking up from the ending of Warriors Orochi 3, the heroes of the Three Kingdoms and Sengoku periods go about their lives after their return to their respective time periods, having forgotten all of their exploits in Orochi's dimensional world. However, Zeus, the Greek god of thunder, has a goal in mind and decides to bring all of them back into the dimensional world.
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The story then unfolds from the perspective of Tokugawa forces, led by Tadakatsu Honda, Naomasa Ii, and Naotora Ii: while en route to fighting the Hashiba forces at the Komaki campaign, the three sense a mild disturbance caused by a mysterious purple fog, and find themselves in a strange and unknown world, and mysterious hostile enemies, later revealed to be the forces of Lü Bu. Although Tadakatsu is able to hold his own against Lü Bu, when Lü Bu uses the power of the Ouroboros Bracelet on his arm, the Tokugawa forces decide to make a hasty retreat. Later, they meet additional hostile forces, this time led by Sun Quan, who initially mistakes the Tokugawa forces as hostile forces sent from the Kingdom of Wei. As it turns out, these forces from the Kingdom of Wu were also transported into this world through a mysterious purple mist. The Tokugawa and Wu forces decide to ally with each other to determine their shared situation, with both Tadakatsu and Sun Quan noting that despite only having just met, that this is not the first time they had worked together before.
The Tokugawa and Wu forces, after a serendipitous encounter, meet up with a force, known as the Rebel Army, led by Liu Bei, Kenshin Uesugi, and Shingen Takeda, who are battling the Coalition Army (the Oda and Jin forces), led by Nobunaga Oda. Like Lü Bu, Nobunaga also has one of these Ouroboros Bracelets in his possession. Liu Bei invites the Tokugawa and Wu forces into the Rebel Army as they seek out Nobunaga's intent, the meaning of the Ouroboros bracelets and why Nobunaga is after them, and the reason why they are in the dimensional world in the first place. Some answers are provided by the demigod Perseus, who the Rebel Army had encountered while battling Nobunaga: according to Perseus, the Ouroboros Bracelets were created by Zeus from the hair of Medusa and the scythe of Orochi, and dropped in his water mirror for the humans to find. Offended that the gods of Olympus would treat humans as mere playthings, Perseus had taken as many of the remaining bracelets as he could find, and escaped to the dimensional world, with Athena, daughter of Zeus, in pursuit; in his haste he had lost the bracelets that he had taken. As the son of Zeus, though not close to any of his siblings, Perseus feels responsible for his father's vices, and thus aligns himself with the Rebel Army; the Rebel Army, in turn, agrees to help Perseus secure the Ouroboros Bracelets that were lost.
At this point, the warriors of the dimensional world is divided into four separate factions: the Rebel Army, the Coalition Army, the Olympian Army, led by Athena and her brother Ares, and the Demon Army, led by Da Ji, of which Lü Bu is a member. The story continues to be told from the perspective of the Rebel Army, as they attempt to confront Nobunaga by causing the defections of the various members of his army. While in separate combat with the Demon Army, the Rebel Army learns that the Ouroboros Bracelets are activated by the resolve and feelings of its wielder, with each bracelet holding the power of a god. By chance, the Rebel Army secures its first bracelet when Naotora discovers one lying in the grass; she would later use it to wield the power of Aphrodite while fending off Lü Bu and the power of Thor in his bracelet. Yukimura Sanada would secure a second bracelet for the Rebel Army, using it to wield the power of Tyr, but lose out on a third to Zhao Yun, serving the Olympian Army and wielding the power of Apollo. After facing Nobunaga head-on, it is discovered that he was, in fact, working on behalf of the Mystics who had helped the humans defeat Orochi and the God of Destruction in previous Warriors Orochi games; the mystics had found an Ouroboros Bracelet in the Mystic Realm, who in turn imbued it with the power of Izanagi and entrusted it to Nobunaga.
As the Rebel and Coalition Armies merge following the defeat of Nobunaga, Ares secures two additional bracelets, and entrusted them to Cao Pi (who would later wield the power of Poseidon) and Mitsunari Ishida (who would later wield the power of Hermes), separately promising each that they could become the 'King of Men' and rule over the dimensional world, much like Zeus reigns as king of Olympus. The unified Coalition Army bolsters its ranks, while learning that Zhao Yun is only serving the Olympians due to the fact that they are holding Liu Shan hostage to force their cooperation; once Liu Shan is freed by the Coalition Army, Zhao Yun and the remainder of Liu Shan's contingent from the Kingdom of Shu defect to the Coalition. During the process, the Coalition secures an additional Ouroboros Bracelet, which Guan Yinping uses to wield the power of Freyja.
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The continued use of the Ouroboros Bracelets, as explained by the mystics, is what allows mortals, mystics, and gods alike to be summoned to the dimensional world; additionally, their continued presence will eventually restore the humans' memories of their past in the dimensional world. But even though the Coalition sought to retrain themselves from using it excessively, lest even more dangerous foes appear, the existing use of the bracelets was enough to summon Shuten Doji, the being holding the consciousness of Orochi, into the dimensional world. The Demon Army, intent on reviving Orochi using the power of the bracelets, are able to locate and subdue him. Furthermore, while on a mission to locate and recruit new allies summoned to the dimensional world, the Demon Army manages to abduct Perseus from the Coalition Army, reducing their morale.
During another battle to recruit new allies who have appeared in the dimensional world, the Coalition Army learn that Da Ji and the Demon Army had allied herself with Odin and the forces of Asgard. It was said that some time ago, there was a war amongst the gods of Asgard for which Odin was prophesied to die; instead, Odin had survived and managed to defeat all who stood in his way. To Yukimura's shock and horror, after attempting another attempt to rescue Perseus, Perseus reveals himself to be Odin's subordinate general Loki, who had tricked the Coalition into using the bracelets he had stolen and made the humans fight over, in order to both spread the fear of Zeus and make it so that Odin could be summoned to the dimensional world. Left with no other choice, the Coalition decide to seek out the truth, and attempt to summon Zeus into the dimensional world by waging war on both Olympus and Asgard. Meanwhile, Odin manages to use his power to transform the comatose Shuten Doji back to the God of Destruction, Orochi X. Separately, the original Serpent King, Orochi, was also revived, and the two Orochis proceed to engage each other in combat.
The continuing victories over the Olympians by the Coalition Army continue to frustrate Ares, and is further compounded by the sudden defection of the Toyotomi forces to the Coalition Army once Ares' duplicity is exposed. Cao Pi and his forces would also later defect, after leaking of the Olympians' plans to his father, Cao Cao, allowing the Coalition Army to confront Zeus head-on. When the Coalition Army overcome him, Zeus explains that he had been interested in the accomplishments of the warriors who had previously defeated Orochi, Hydra, and the God of Destruction, and wanted to test their strength, but before he could finish, Ares turns on Zeus, mortally wounding him. Ares, having been unaware of Zeus' motives, had made a secret deal with Odin and Loki to kill Zeus and gain his power for their cause.
Although the Coalition Army faces a faction consisting of Odin, Loki, Lü Bu, Ares, and the God of Destruction, they are undeterred, and are able to hold their own against incredible odds. Having failed to take on these forces alone and being forced to be saved by the Coalition Army on different occasions, Athena, feeling responsible for the events that have transpired, ultimately decides to join the Coalition Army in order to set things right. As the battles between the two remaining forces unfold, the Coalition Army learns that Odin intends to destroy all worlds - the mortal world, the Mystic Realm, Olympus, and Asgard alike, by summoning the world tree Yggdrasil and channeling the powers of the God of Destruction into it. He is motivated to do so out of self-preservation: having survived a war that he was destined to die, he fears that the prophecy may come true in other ways. After Ares suffers another defeat at the hands of the Coalition, Odin decides to take the power of Zeus from him, having never intended to hold his end of the deal. Before Ares is killed, however, he is saved by the Coalition Army. Given a second chance by the Coalition Army, Ares leads them to find a way to revive Zeus, whose body had been taken by Odin.
The location of Zeus' body is divulged to Yukimura through an unexpected source: Loki, who believes that the Coalition has no chance of success even with the help of Zeus. After saving the body from a raging fire, Ares uses his own life force in place of the force that Odin now possesses to revive Zeus, though Athena and the mystics also contribute some of their life force so that Ares would not bear the burden of his mistakes alone. Zeus is revived, and reveals that it was his plan all along to lure Odin into the dimensional world in order to destroy him, though Odin's destruction was always intended to be at the hands of the mortals who defeated Orochi, the Hydra, and the God of Destruction. He had anticipated the revival of Orochi; as such, he was the one who had briefly 'borrowed' the scythe of Orochi to create the Ouroboros Bracelets; in return, he had left the bracelet now in Nobunaga's possession in gratitude in the Mystic Realm for them to find. He did not, however, anticipate Ares' betrayal, or the fact that the Coalition Army already had a plan to defeat Odin and foil his plan. In order for their plan to work, they must find and defeat Orochi, and then channel his powers to the Ouroboros bracelets in order to destroy Yggdrasil. Zeus is willing to go along with the plan, but in order to do his part, he will need his staff, which the Coalition promptly win from Loki.
The Coalition Army's plans are a success, and Fu Xi and Susano'o ensure that the corrupted Yinglong can rest once more. With both forms of Orochi defeated, the Coalition Army is joined by the Demon Army for a final stand against Odin and Loki, as they too have a vested interest in not allowing Odin's plans to succeed. However, the defeat of Orochi meant that the dimensional world is also threatening to tear itself apart. Nevertheless, the Coalition Army is unable to prevent Odin from activating the power of Yggdrasil. However, before his plans come to fruition, he is suddenly betrayed by Loki.
In the battles prior to the final confrontation, the Coalition had learned that Loki is not entirely loyal to Odin: Loki had also survived the war of the gods, but at the cost of losing most of his powers and seeing all of his friends die by Odin's hand. Since then, Loki had been secretly plotting revenge on Odin, and manipulating the Coalition Army and fulfilling Odin's ambition is a means to that end: once Yggdrasil had been activated, Loki had planned to seal Odin within the dimensional world. Odin, in his injured state, is able to overpower Loki, and Loki is then forced to serve as a mindless puppet. Nevertheless, Odin is defeated and killed by Coalition Army forces, but as Yggdrasil crumbles without its power, the dimensional world teeters on collapse. Zeus, having regained his full powers, decides to send the humans back to their own worlds, once again with no memories of the adventure that they had. Before they leave, Zeus wishes all of them to have a happy and fruitful life, knowing that the gods and mystics will always smile over them in their adventures to come.
Characters[edit]
The game features 170 playable characters.[6] With the exception of the collaboration characters from other franchises, all playable characters from Warriors Orochi 3 Ultimate return. Characters are based on their appearances from Dynasty Warriors 8: Empires and Samurai Warriors 4-II; as a consequence, the game also marks the debut of characters introduced in those games into the Warriors Orochi series.[3] The game adds five new original characters:
All remaining characters are voiced by their voice actors from their last playable appearance, with the exception of Ujiyasu Hōjō, who is now voiced by Masashi Ebara after the passing of previous voice actor Unsho Ishizuka.
Music[edit]
The theme song is 'Kakumei No Masquarade Musou OROCHI ver.' (革命のマスカレード 無双 OROCHI ver., lit. 'Masquarade of Revolution Warriors Orochi ver.') by Suzuko Mimori,[7] a remixed version of a track from her fourth album 'tone.', made specifically for this game.
Reception[edit]
The PlayStation 4 and Switch ports of the game sold 124,836 and 30,682 physical retail copies, respectively, within their first two weeks of release in Japan.[8] The game received a score of 35 out of 40 from the Japanese gaming magazine Famitsu.[9]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Warriors_Orochi_4&oldid=896617504'
The Warriors series is one I have very little experience with. Like cheap romance novels, I was turned aside by the majority of them in my youth because to me, who believed Batman: Arkham City was the crème de la crème of video games, they just didn’t have much to offer. Hack and slash? That’s what I already do with my RPG characters, what more could there be to the genre? True I loved the spinoff take of Hyrule Warriors several years ago but why should I take a game like this with such a lack of seriousness so seriously? I find that with Dynasty Warriors, Samurai Warriors, and now Warriors Orochi 4, you simply just cannot take them seriously. And that’s where the fun takes root.
When Worlds Collide
Warriors Orochi in and of itself is not an original series and is instead a spinoff, bringing the wide casts of both Dynasty and Samurai Warriors together in the Orochi world: a mysterious land inside time and space that forcefully blends the two together. Whereas in the past our legion of warriors and scholars have banded together to destroy god-like creatures in this installment the Gods (yes, all of the gods of EVERY pantheon) simply decide to make a new world and our heroes stumble into it. Zeus, intent on creating his new existence, intends to use a powerful set of serpent bracelets to bind this reality together until they mysteriously go missing under the watchful eyes of the gods. As universes collide it falls upon our familiar heroes to band together and ensure these titanic relics do not fall into the wrong hands.
This is certainly not the best point for a new player jumping into the series, though the game does its best to compensate; as a gamer who relishes strong narratives and bridging between different stories it was a relief to have summaries of the past Warrior Orochi games both in the loading menus and the character menu between games. Leading villains of both series do reappear as powerful forces to be reckoned with, but unless you are already invested in the franchise there really isn’t much effort to hook new players on why these characters are evil. One too many times dialogue took the turn of, “The peasants are being attacked,” as a signature of villainy. While some of that simply falls onto pushing the narrative in wider directions and trying to make room for the 170 playable characters that this game touts, it doesn’t help in establishing these ne’er-do-wells from a face in the crowd.
All Out War!
And crowds you will certainly be facing! For newcomers to the series, Warriors Orochi, like its pre-existing franchises, focuses on slaying your way across the battlefield. Forming a team of 3 officers from the vast army of playable characters, you’ll end up swapping between them as you charge the battlefield, enemy officers and more while slaying the hapless mooks who dare stand in your way and claiming enemy territory as your own. Each of the maps bled together for me, and it disappointed me even further to discover that these maps were often simply redressed versions of those found in Dynasty and Samurai Warriors, which occasionally featured two of them mishmashed together. It certainly didn’t help that repetition is found throughout the level design; from enemy soldiers looking the same (down to the facial design) to enemy officers quickly repeating the same defeat lines on the battlefield.
Each of the playable cast, however, does feel incredibly (and sometimes overwhelmingly) unique! After getting hands on with almost 60 characters, each separate combatant truly possess their own skill-set and engaging battle techniques. With the almost pushed requirement for character switching, the right combination of warriors makes combat flow fantastically while capitalizing wonderfully with each warrior’s style. Even in sharing Mystic Items, weapons given to the warriors by the Gods themselves, each character has a unique finishing move. Later, as you play the game, several characters will achieve god-like forms with their weapons, gaining new attacks and abilities to use on the battlefield. Even with all this variety, most matches I played often simply degraded to a slew of explosions and screams on the field in dazzling displays of power and magic.
Combat, however, feels incredibly limited in some respects. Attacks are directly tied to character animations, requiring your Warrior to resume their combat stance from their previous attack before chaining into another combo. While this can be negated by rapidly switching between characters on the fly (something that is so easy it feels almost forced), or engaging in magical combat, the first level practically drags through its simplistic tutorial system. This was only aggravated and magnified by my particular console; its clear from the start that Warriors Orochi 4 was designed for Xbox One first before the PC build was completed. Despite having keybind menus, other menus are incredibly limited and playing with a keyboard and mouse seems to only increase combat delay. In attempting to remap my keybinds, I could not map any keys to my mouse, meaning that I had to abandon my trusty Razer keys and take up a PS4 controller before I could finish the first level. Despite the tutorials teaching abilities with Xbox commands, Warriors Orochi 4 truly feels as if its still living in the early PS2 era.
This page lists patches for Dragon Age: Inquisition and the issues they specifically address. Contents[show] Patch 11 (Oct 5, 2015) Note: Patch only available for pc xboxone ps4 Increased the duration final slides in Trespasser are displayed. Improved stability. Fixed an issue that reduced the. Dragon age inquisition update 12. BioWare Blog. A look at story-based gaming. About; Games; Studios. Edmonton; Austin; Careers; News; Products. Hi, How big is the 1.12 update file for Dragon Age Inquisition? I have only just recently got it and it won't let me download the update! I have a decent internet connection and plenty of memory for it so just want to know why I can't download the update? Page 1 of 2 - Incompatible Version - posted in Dragon Age: Inquisition Mod Troubleshooting: Yes, I have fully upgraded my DAI game files to 1.11 (Patch 12 or whatever you want to call it) Yet the Mod Manager is telling me I have an incompatible version and that I need Version 12.
Love Is A Battlefield, Too!
The main story, however, more than makes up for some of the clunkier aspects of an otherwise competent combat system. Much like the spin-kicking-knife-shoed warriors on horseback, the narrative doesn’t ever take itself too seriously even if it lasts longer than it has a right to. Instead it decides to have a ton of fun with itself throughout the campaign, often poking fun at some character’s one-note personalities. While the middle can be an absolute slog to get through, often spending repeated series of missions simply to recruit characters, the beginning and the end of the main story are some of the most entertaining parts. Every skirmish ends with some high-melodrama about the god’s bickering, more than once drawing a laugh or a groan. That’s certainly not to say that you can’t see the ending coming from a kingdom away, but the path the story takes to it and the dialogue that paves the road makes it worthwhile to enjoy.
Character interactions, however, are the absolute prime content of the story. Drawing on a long history in both Warriors series, there is a great amount of interaction and interjection between characters reminiscent of relationships in the Fire Emblem series. Those who share the battlefield together develop a stronger bond and may share more than some tea at a later time. These are told in visual novel style sections between battles and are a great distraction from some of the over-the-top melodrama, though even these are not impervious to such ridiculousness. Interactions are often lighthearted and revealing as characters mesh, growing together as they progress onward in their journey.
Despite a great narrative, as a newcomer to the series there isn’t much to hold me with Warriors Orochi 4. Outside of replaying major story missions, there is only one other additional online mode: a 3v3 focused battle arena that does feature some separated character progression from the campaign. However, with so much of the 170 strong roster sharing similar progression schemes there wasn’t much of a draw in the online play. While it’s certainly fine, I can’t help but feeling it stands as a tack-on rather than a full-fledged mode of play. You can also play the game in co-op online, with split screen support for the console releases.
Warriors Orochi 4 also contains a large slew of DLC with a wide host of costumes for the games 170 characters, with more to be released over the next few weeks. In looking at the system, however, the Season Pass does not cover the entirety of the released DLC to this date, meaning that if you want every collectable, mount and costume you’ll be paying for almost a second copy of the base game. While DLC has become a begrudgingly accepted part of the gaming industry, this is perhaps one of the more convoluted and backhanded systems I’ve seen in the last few years, dodging the season pass to slip in an extra high-value costume pack for the same price.
Gameplay – 7/10
While Warriors Orochi 4 does have its drawbacks, the sheer number of possibilities sets it apart from other games in the genre. You can fight any way you’d like, but the building blocks of the system are so simple that anyone can easily pick up and play their way through the battlefield. Because of that most games can suffer from a lack of depth, but Warriors Orochi 4 manages to stay afloat through sheer volume.
Graphics/Sound – 6/10
The graphics are hardly something to write home about. Maps in many cases feel muddy and blend together, even with literal glowing objects dotting the landscape. Enemy mooks are often the exact same person throughout maps, and nothing pops to the eye or tickles the fancy. While I had no problems playing it on a mid-range PC, the console versions have reportedly faced graphical hiccups with some of the more intense magical attacks. The music is perhaps the one saving grace, always injecting energetic rock or electronic riffs to keep the tempo of combat high and pumping. Even these fade into the background, however, as I cannot remember a single melody or theme in the entire OST.
Innovation – 5/10
Depending on where you’re entering this game from, its hard to see where this line shifts. For those who played Dynasty Warriors 9, this game can feel like a refreshing regression to the series, but sheer volume and backpedaling do not a greater game make. Players who skipped the latest Dynasty installment may find some of the systems stale, but the Bonds system is certainly a narrative breath of fresh air.
Learning Curve – 5/10
Like any Warriors game, Orochi 4 is easy to pick up and play, and focuses more on simplicity and humor than charming people with a deep system. I was quickly hammering out masterful combos within my first two hours, leaving the other chunk of my playtime sadly dull as I waited for the next bite of story.
Value – 9/10
The sheer volume of playable content cannot be understated. While the bulk of the story does indeed chug, its still an incredible slice of content to tear through. With every character having weapon combinations to unlock, skills, magic, fusions, abilities, weapons and dialogue, you’ll easily find yourself hours past the traditional finish time with plenty still to do
Overall – 6.5/10
Warriors Orochi 4 is a solid addition to the long history of the Warriors franchises, with more punch than you can shake a bo staff at. Fans of the series will find a lot to sink their teeth into and more than just a little bit to enjoy, but newcomers may have a hard time investing into the series especially after repeated recruitment missions kill the flow of the narrative. Even considering that, it’s hard not to feel that a lot of corners have been cut with even some of the most simplistic bugs (such as looping sound at a held button) still making their presence apparent repeatedly in the final version. While flashy animations feel like the newest generation of gaming, the entire system still feels as if it were built on a console from the early 2000s. Fun comes first in this installment of the Warriors franchise titan, but it still feels as if the series is recovering from the blows laden at the feet of Dynasty Warriors 9.
Pros
Cons![]() Warriors Orochi 4 Xbox One
Warriors orochi 4 is a combination of Dynasty Warriors and samurai warriors with some characters from the other orochi games
biggest roasterWarriors orochi 4 is a combination of Dynasty Warriors and samurai warriors with some characters from the other orochi games biggest roaster of characters I have ever played with. this time there are some gods involved and magic which makes the gameplay more fun I love these games and will for a long time, this is a buy for anyone who enjoys these games…Full Review » Comments are closed.
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